![]() ![]() ![]() :4–5Items the player collects can be viewed on the status screen. Basic character actions include running, attacking, as well as pushing and climbing objects. One half of Code: Veronica places the player in control of Claire Redfield while the other half is spent with her brother, Chris. The story is told through cinematic CGI sequences and in-game cutscenes. The camera will follow, pan, and zoom as the player navigates their character through the environment, similar to Capcom's own Dino Crisis (1999). ![]() Because of this, the camera is more dynamic than in previous games. Unlike previous games in the series which used pre-rendered backgrounds, Code: Veronica uses real-time 3D environments. This includes the series signature controls, interface, puzzles, as well as zombies and monsters to battle. Resident Evil – Code: Veronica features survival horror gameplay, similar to previous Resident Evil games.
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